Finished Developing a Basic AI Framework for Stealth Games

For the past two weeks I have been working on developing an AI framework to be used for a stealth-based game by Worldgame Entertainment Ltd, a company based out in the UK. It has functionality for guards to travel along predetermined paths, random paths, and stay stationary at a position. The guards themselves patrol an area, investigate suspicious activity, and become alert if they spot the player.

You can check it out here: 


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