Week 3 is in! For this week, we have a game that emulates the style of classic Resident Evil games like 1 and 2. Moving forward, I am considering turning the SGMQ series into a tutorial resource of sorts that shows how to emulate mechanics that are seen in other games within UE4. I think it would be fun to do, so let me know what you think of it and if you have suggestions for where to start. Thanks!