Full Playthrough

 

Section Descriptions
0:00 – Main Menu Configuration
0:55 – Level One Playthrough
1:05 – Saving and NPCs
4:06 – Level Two Playthrough
4:44 – KIlling Neutral NPCs
5:02 – Equipping Gear
5:15 – Saving, Quitting the Game, and Resuming Progress
6:40 – Platforming
7:45 – Hostile NPCs and Basic Combat
8:55 – Shopping at Vendors
9:15 – Navigating through Lasers
10:02 – Navigating through Lasers Success
11:05 – Gaining Conjure Gun Lucidity Ability
11:44 – Shooting Switches
11:53 – New Hostile NPC Type
12:16 – Using Switches and Traps Cleverly
13:23 – NPC Random Drops (Loot Tables)
15:56 – Falling Death
17:08 – Key Items (Inventory)
17:44 – Neutral NPC Quest Rewarding Items
19:23 – Wall Sticking Mechanic
24:04 – Unlocking Locked Doors via Key
25:25 – Reaching the Developer
26:06 – Showcase of Traps not Featured in Playthrough
28:56 – New Playthrough (Red Door)
29:44 – Full List of Lucidity Abilities
30:02 – Quick Showcase of Lucidity Abilities
33:02 – Combat with Upgraded Lucidity Abilities
33:34 – Sword Ability in Combat
35:03 – Force Blast in Combat
35:13 – Upgraded Force Blast
37:05 – Shield Interaction with Lasers
37:53 – Upgraded Conjure Gun
39:50 – Upgraded Sword Ability

Full playthrough of Dream of Lies in its current state. In addition to the listed features, there are other features that were developed that are not shown in the video such as aesthetic effects for outlining objects that can be interacted with. Additionally, I edited out a good bit of the parts where I died because it happened a lot more than what is shown.

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